✦ Games that hold attention and connect

My Interactive Projects

Serious conversations, turned into games that keep people engaged and truly reach them.

My vision

From talking to playing

During my Social Work studies and internships, I noticed that difficult topics were often discussed in the same way: sitting together and just talking about it. But a conversation alone couldn’t always hold people’s attention for as long as needed, and it didn’t always connect with them.

My vision is simple. Instead of only having a conversation about a topic, I let people play a game that has the same effect. A game keeps them engaged from start to finish, and it reaches them in a way that talking alone often can’t. While they play, they think, talk and connect with each other, sometimes without even realising they’re learning something along the way.

I wanted my games to be fun for the people playing them, and meaningful and informative for the people guiding them.

Same goal, same depth, but now it holds their attention and truly reaches them.

The projects

The projects I created

Youth voice · Social Work project

Where Are We?!

A project about adults deciding what young people need, without asking what they actually want.

“What do we want?!” Not “What do you think we need?”

In today’s society, adults fill in what young people need. In a way, the mouths of young people are tied shut, and they can no longer say what they need themselves. Young people have to break through that blockade to make clear what they want.

The real question is whether adults truly know young people at all.

So let young people speak, instead of silencing them.


Conversation game · Loneliness

The Conversation Jar

Talking about loneliness.

One of my projects was a conversation game inspired by a Kletspot, a jar filled with questions and conversation starters.

I designed mine around the topic of loneliness, encouraging people to open up, share experiences, and connect with each other. I wanted participants to realise that loneliness is something many people experience, and that they aren’t alone in how they feel.

The game made a difficult subject easier to discuss through simple, approachable questions.


Interactive story · Social media awareness

Think Before You Share

An interactive story about the dangers of social media.

I created an interactive game about the dangers of social media, focusing on privacy, online safety, and the consequences of sharing personal photographs.

Instead of simply telling participants what they should or shouldn’t do, I wanted them to think for themselves. In the interactive story, players face a situation in which someone threatens to post their nude photo online. They make their own choices and see the consequences of each one. Along the way, they learn what to do, and what not to do, if this ever happens to them.

The goal was to create awareness in a way that felt engaging rather than like a traditional lesson.


Group activity · Connection

Creating a Town Together

Building a neighbourhood to discover how much we have in common.

Young people built a neighbourhood together. First, everyone built a house with one other person, based on something that connected them, for example that they both play the guitar.

Then they built houses with more and more people at once. With every round, the houses moved closer together, from the outer neighbourhoods towards the heart of the town. The closer to the centre, the closer the connection.

The goal was to show them how much they had in common with each other.

Want to bring play into serious conversations?